--[[
GlobalVars.lua
reconstructed from the compiled version, place this in the games top level (alongside the .pak files) In uncompiled form. (if you want to compile it, do so with numbers configured in lua as single precision floats)
--]]
autospawn = {}
helpers = {}
Main = nil
LevelChunks = nil
mainthread = "undefined"
function LevelInit()
error("no LevelInit function")
end
player1 = "undefined"
mdl_sentry = nil
SlashKickMinX = -0.30000001192093
SlashKickMinY = 0
SlashKickMinZ = 0
SlashKickMaxX = 0
SlashKickMaxY = 0
SlashKickMaxZ = 0
MaxAmmoBullets = 600
MaxAmmoShells = 320
MaxAmmoCells = 500
DamageMultiplierRecruit = 0.75
DamageMultiplierMarine = 1
DamageMultiplierVeteran = 1.5
DamageMultiplierNightmare = 2
actCin_fade_delay = 3
actCin_fade_time = 0.75
actCin_type_delay = 1
actCin_wait_time = actCin_fade_delay + actCin_fade_time * 0.5
toolTipReadTime = 3
look_vars = {}
look_vars["enemy_lerpspeed"] = 0.85000002384186
look_vars["gallery_lerpspeed"] = 0.69999998807907
look_vars["default_lerpspeed"] = 0.60000002384186
look_vars["lost_lerpspeed"] = 0.5
look_vars["slow_lerpspeed"] = 0.44999998807907
look_vars["fast_lerpspeed"] = 0.85000002384186
look_vars["fastest_lerpspeed"] = 1.1000000238419
look_vars["clear_lerpspeed"] = 0.60000002384186
look_vars["global_lerpspeed"] = 0.89999997615814
look_vars["enemy_overshoot"] = true
look_vars["lost_overshoot"] = false
look_vars["gallery_overshoot"] = false
look_vars["default_overshoot"] = false
look_vars["boss_weight"] = 2.5
look_vars["enemy_weight"] = 0.5
look_vars["gallery_weight"] = 1
look_vars["default_weight"] = 1
look_vars["lost_weight"] = 0.80000001192093
look_vars["maggot_weight"] = 0.80000001192093
look_vars["pinky_weight"] = 0.80000001192093
look_vars["default_weightScale"] = 1
look_vars["overshoot_weightScale"] = 5
CameraOvershootScalePerFrame = 0.94999998807907
fleshtube_speed = 1.7999999523163
Sunday, July 12, 2009
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