



More about the (Cobalt?) engine-A little hard to see here (crummy webcam captures) but without the textures you can get a better idea of the geometric detail of the maps and characters. The UI planes obscure the viewmodel weapon, but i'd say that's around 700 tris? The characters are probably no more than 1500 tris (max). There's depth fogging/darkening, and what looks like vertex lighting.
Unfortunately, the binary itself checksums the pak files, so even beyond all of Apple's funny business, modifying a .pak file will result in the game refusing to load it.
Viewmodel weapon textures are 128x128.
Total animation data takes up twice as much space as all texture data!

